Progress report : June 2026
Hello everyone!
I'd like to take a moment to talk about the game's improvements and some future projects.
The current Patreon test build, version 0.13.4, is now available. It includes numerous bug fixes and various improvements designed to make the overall experience more enjoyable. It also includes part 1 of a major hypnosis-based mission (highly requested by many of you). And the first mission in a series of two, featuring the Sluggys.
However, that's not the biggest news !
For several months now, I've been thinking about a sequel for the game. And, I've decided to switch to a new game engine for the next game. This next project will therefore be developed using Godot. No panic, I'll finish the current game. I'm not giving up on it.
For those unfamiliar with it, Godot is a modern game engine similar to Unity. This change will give me much greater creative freedom, along with access to a far more powerful set of development tools than RPG Maker can offer. That's the main reason behind this decision.
In practical terms, this will allow me to introduce many improvements, including completely redesigned menus, a new Pokémon-inspired battle system (1v1 combat, using 4 skills chosen from a series of available), a revamped inventory system, expanded achievements, and many other new features.
At the moment, I am mainly focused on the development of Spy Bunny Luna, and in parallel I am developing the tools that will be useful to me for the next game. With Godot, I'm essentially starting from scratch and have to build most of these features myself. This requires significantly more work than RPG Maker, which is why I started this process early.
For those who are curious, an early test version is already available on Patreon. Each month, you'll be able to discover new features and systems that will become part of this future project before anyone else.
I'll leave you with a screenshot. Enjoy! Join the Patreon

Get Spy Bunny Luna
Spy Bunny Luna
| Status | In development |
| Author | Choyoruluna |
| Genre | Role Playing |
| Tags | 2D, Adult, bondage, Erotic, Female Protagonist, RPG Maker |
More posts
- Spy Bunny Luna v0.14.110 days ago
- Spy Bunny Luna v0.13 - Caves and Bikini18 days ago
- Sneak peek at Update 0.1431 days ago
- Spy Bunny Luna v0.12 - Tentacles Labo46 days ago
- Sneak peek at Update 0.1359 days ago
- Spy Bunny Luna v0.11 - Tentacle Cave79 days ago
- Sneak peek at Update 0.1294 days ago
- Spy Bunny Luna v0.10 - Horny PiercingsApr 04, 2026
- Sneak peek at Update 0.11Mar 20, 2026

Comments
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Second game sounds interesting. How do you plan to integrate bondage in it?
This is actually my third game. I think I'll integrate it in several ways. The idea is that Luna goes on missions to multiple planets. Each planet will have its own enemies and its own bondage equipment. Enemies will be able to attach bondage gear once Luna is undressed. But unlike the current game, Luna will be able to give in to her impulses and undress herself during combat. Traps will also be able to remove Luna's clothes or attach bondage gear to her. The capture system will also be redesigned to integrate with the mission maps.
It will also no longer be possible to easily leave the mission as before to remove all bondage equipment and lose debuffs.